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Description

Skittershank’s Clawpack and the Shadeborn take their shadowy battles out of the Nethermaze and into Ghur

for an Imperial war effort hinges on them executing their duty before disaster strikes

they find themselves returning to the scene of their greatest defeat and drawn into a battle they cannot possibly win

The Sergeants feature unique heads

Oldhim Deck Decklist 1 Oldhim (Elemental Guardian) 1 Coat of Frost 1 Goliath Gauntlet 1 Helm of Isen's Peak 1 Ironhide Legs 1 Rotten Old Buckler 1 Titan's Fist 1 Embolden (1) 1 Frost Fang (1) 2 Glacial Footsteps (1) 2 Snow Under (1) 2 Strength of Sequoia (1) 2 Thump (1) 1 Turn Timber (1) 1 Weave Ice (1) 1 Biting Gale (2) 2 Polar Blast (2) 2 Winter's Bite (2) 2 Amulet of Ice (3) 2 Autumn's Touch (3) 2 Break Ground (3) 2 Earthlore Surge (3) 2 Entangle (3) 1 Evergreen (3) 2 Glacial Footsteps (3) 2 Mulch (3) 2 Snow Under (3) 2 Strength of Sequoia (3) 2 Thump (3) 2 Winter's Grasp (3)

Tusk! Surviving The Ice Age commander Skittershank’s Clawpack and the ShadebornTusk!: Surviving The Ice Age Number of Players: 2 4 Playing Time: 30 60 Minutes Recommended Ages: 10+ It's a race against time as the Ice Age approaches. You will need strength and food to survive and lots of it. The mammoth offers your tribes food beyond your wildest dreams, but they are powerful beasts. You and your fellow players will need to team up to hunt successfully. But there can only be one master of the hunt and, to ensure that's you and

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