Description
Barbarians
you have a total of 96 magnets to create a unique magnetic positioning system never seen before in speed cubes
Authentic toys from the happy 80s
Illusion chambers add new rooms that disappear when players return to the starting room (something they must do twice during the game)
which are printed on cards that can be drawn on and erased
Dilemmarama the Game: Happy Edition Spillekort - notation i 4 hjørner BarbariansEt kortspil baseret p "Ville du helst" konceptet. Indeholder 60 vanskelige dilemmaer og kun n regel: du SKAL vlge Hvert kort beskriver en god situation. Ved at kombinere to kort skabes et dilemma som spillerne skal tage stilling til. Kan spilles p to mde: Skab dilemmaer for de andre spillere og gr dem s svre s muligt. Minuspoint gives hvis de andres valg ikke er delt ligeligt. Spilleren med frres minuspoint vinder. Gt hvad dine holdkammerater vlger og
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